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User Game Character Stage/Cleared Difficulty Comment Keywords

Special Conditions Key
No Focused Movement No Bomb Usage No Vertical Movement No Misses Tool-Assisted Replay Tool-Assisted Replay (not marked by original uploader) Pacifist Other Condition DeSync
Tool-Assisted Unmarked
Tool Assist
Pacifist Other Desynced
« 1 2 3 4 5 ..... 972 »
PlayerGameCharacter RouteScoreProgress / Spell CardUpload Date (A) Special
VersionDifficultyMissesSpellsSlow%Human RatioRecord Date
(Halbarad)PCB ReimuB 133,114,990 2007-03-22 19:13:37 No Vertical Movement
1.00b Easy 8.621%
No vertical run. Rather unique in the challenges it presents; Red-Haired Dutch Dolls was a rather fun experience, and Guarnieri del Gesu is just kind of 'what, no'. Yuyuko's opener is just freakin' evil NV.
(Laggy)IN Yukari 1,119,266,140 All Clear 2007-03-24 15:39:28
1.00d Extra 0.970%
Solo Yukari, pretty much a solid IN run for me. Fell apart at the end (I NORMALLY CAP POSSESSED BY PHOENIX DAMMIT) but enough spellcards capped to justify watching.
(Laggy)IN Remilia 984,787,310 All Clear 2007-03-25 07:31:34
1.00d Extra 0.332%
Remilia solo clear, at Hal's request. Extra is a whole new ballgame when you don't use Border/Cheese Team. Highlight of the rep... most definitely capping the early cards with Remilia, did not expect that at all. Of course all the border team tricks on many of the cards (and normals!) I am used to fails and thus I die horribly on many parts.
(Finali)PCB ReimuB 347,604,660 All Clear 2007-03-25 16:33:14
1.00b Extra 0.453%
Strange I would get this on the one run I DON'T cap Wizard Fox Thoughts...not that I won't take it. ReimuB.
(Halbarad)IN Reimu & Yukari 65,392,410 All Clear 2007-03-25 17:14:40
1.00d 0.976%
Spellcard No. 215 - Reimu's Last Word, "Fantasy Heaven". Tried out a new technique for the last three seconds, and it worked. Somehow.
(Laggy)PCB MarisaA 289,132,360 All Clear 2007-03-27 19:51:04 No Vertical Movement
1.00b Normal 0.543%
No vertical challenge with MarisaA. This is an absolutely beautiful run, far exceeding even my usual performance without the NV handicap... until stage 6. Then things just go to hell. Yuyu-sama is hungry, etc. Still, all spellcards up to that point capped except for two makes for a good run.
(Finali)EoSD MarisaB 69,142,290 All Clear 2007-03-28 17:08:26
Normal 0.702%
Cleared with MarisaB. Run has tons and tons of MASTER SPARK LOVE, and given I managed to get halfway through Red Magic after having to cap Scarlet Shoot and the normal before it on a previous run, and managed to completely blow another run that made it to Remilia with the same life/bombs...yeah. Hate (9)'s opener SO MUCH.
(Halbarad)IN Yukari 929,735,460 All Clear 2007-03-30 20:26:25
1.00d Extra 0.192%
CLEARED IN EXTRA finally. Very, very nice run overall; capped every spell card but Returning Bridge up until I got to Phoenix Tail, which kinda sucked.
(Laggy)IN Yukari 75,226,620 All Clear 2007-03-31 20:49:17
1.00d 2.222%
Spellcard No. 214 "Total Purification", Werecow Keine's Last Word. Fun as hell, and as Hal dubs it, a pure Laggy card.
(Laggy)IN Yukari 73,229,720 All Clear 2007-04-01 14:52:52
1.00d 2.278%
Spellcard No. 212 "Phoenix Rebirth", Mokou's Last Word. This one is basically her Flying Phoenix spellcard on crack, with the same principles reemphasized - decoy the first two shots, sweep to the side of the screen for the third and make it across in time while dodging the shots. The blue, red and purple shots all have patterned arc waves that you can make out and move in tune with to make the weaving easier, though it requires being calm.
(Laggy)IN Yukari 72,722,690 All Clear 2007-04-01 14:56:11
1.00d 1.316%
Spellcard No. 220 "Scarlet Destiny", Remilia's Last Word. This one is fairly simple - pick the safe spot inbetween all the shots and daggers, right in the center tightly wedged between the two daggers on every wave, and you're fine. Of course having the reflexes to do this is another story. You can also try to ride each wave as it comes by ducking into the shots and weaving but it gets harder and harder with the greater speed and higher chance of twitching into a dagger.
(Halbarad)StB Aya 257,980 All Clear 2007-04-01 20:15:52
1.00a None 1.000%
Komachi's "Price of Life". According to Alex this is officially the most screwed-up way of doing this card ever, but it WORKED.
(Alex)IN Yukari 77,684,890 All Clear 2007-04-02 03:48:01
1.00d 0.000%
Mokou's Last Word. Spellcard #212, Phoenix Rebirth. 1/7 tries. This is one of those cards that is utterly murderous until you figure out what's going on and that you only really have to pay attention to very small parts of the screen. Still, I have to do stuff like this once in a while to show that I can still do danmaku. Non-Yukari characters will only need to survive another pass or so. Note that this is not Mokou's Last Spell, which is an endeavor for people named Laggy.
(Alex)EoSD MarisaA 86,883,420 All Clear 2007-04-04 06:02:59
Extra 0.152%
FLANSOCKS ARE MINE! This is ridiculously hard and is the culmination of many many failed attempts. The death fairy before Patch, all three Patch cards, and the wall of books can all kill you or force a bomb, and all of those except Royal Flare are heavily luck-based. Flan-chan can screw you on nearly every attack by insisting on moving to the wrong places. Flansock Trap is a guaranteed bomb (possible to cap, but whenever I try I ram a shot anyways). The second normal is the hardest and WILL screw you if Flan doesn't hover over you (thankfully she usually does). Lavatein is a freepass unless you're so tired from doing 652972 runs that you back into a shot... yeah that's my excuse, at least Patch compensated but if I hadn't done that I could have felt much safer. 4 Flans Wearing 8 Flansocks can be easy or hell, but at least the clones take bomb damage so you can actually get rid of that one. Kagome Kagome is usually easy but can screw you totally out of nowhere. Maze of Flansock is hellish however yo
(Laggy)EoSD ReimuA 85,582,990 2007-04-04 19:18:51
Extra 0.320%
ReimuA in EoSD Extra. Insane enough to start with. This replay makes me -cry- at the end. CRY.
(Laggy)EoSD ReimuA 138,824,270 All Clear 2007-04-04 19:33:05
Extra 0.321%
ReimuA. This is the run -right- after the other replay I uploaded with an epic death at the very end. I was so righteously pissed that I channeled my anger into absolutely owning EoSD Extra with the reputed worst char. And it worked. Capped Philosopher's Stone, capped Starbow Break, capped Counter Clock, etc. all things I almost never do. With ReimuA. =_=
(Alex)IN Marisa & Alice 1,078,569,470 All Clear 2007-04-05 01:40:47
1.00d Extra 0.288%
Magic Team Extra clear. AKA the scrubbiest Extra clear to ever scrub scrubbyness, but a clear nonetheless. Caps are Flying Phoenix, Xu Fu, annnnnd I think that's more or less it - might have gotten Next History. Since many spellcards force you out from under the boss, Magic Team has to forgo the idea of trying to cap everything and relying on deathbombs, and instead learn when to use Master Spark and Malice Cannon to bruteforce through stuff. Fortunately, Master Spark and Malice Cannon are very, very good at bruteforcing. Werecow is an utter pain, I meant to use Master Spark on all three of her cards, but got hit instead on the second one. If you somehow have a bomb in stock at the Death Fairy, Master Spark it *immediately* to avoid a bomb kill, or don't focus and try for Magipulation. Notable differences on Mokou include: Firebirds takes a lot longer but fortunately isn't much harder. Fast focus speed makes Xu Fu iffy - you have to tap up JUST a bit to avoid the red line spawning on your hitbox, but
(Laggy)PCB ReimuA 454,457,690 All Clear 2007-04-08 12:40:45 No Focused Movement
1.00b Extra 0.281%
ReimuA, no focus run. Fun stuff! UniCon was horrible horrible but everything else was kinda cool. I need cap K-Con one day, seriously, thought I would in this run. ;_;
(Laggy)IN Reimu & Yukari 31,996,950 All Clear 2007-04-08 14:14:43
1.00d Lunatic 0.388%
Spellcard No. 147 "Forbidden Arcanum - Hourai Elixir". Eirin's last spell and a survival card, this one just gets more and more hectic the higher up you put the difficulty. Initial part part is trivial, reds aren't that bad, and greens are murderous - I used the corner to get the most room I could to dodge between them, which you should always do. After that the last set of blues and whites are utterly insane, incredibly random and the gaps are tiny - I'd hate to think of doing this on non-Border Team members - and the veeeery end is heartstopping. Still a shiny fun card to do, though.
(Alex)IN Sakuya 49,469,030 All Clear 2007-04-09 05:28:16
1.00d 0.775%
(Alex)IN Yuyuko 866,024,640 All Clear 2007-04-09 11:08:40
1.00d Extra 0.270%
Yuyu Solo vs Mokou. Ah, hilarity, thy name is spamming lives to Honest Man's Death, dying on a normal with 4 bombs in stock, and flubbing Shrine, Phoenix Tail and Possessed in embarassing fashions. Win, on the other hand... well you don't commit all the above atrocities and still finish the stage without SOME sort of awesomeness. The only reason I'm upping this is because it caps Ihakasa and Hourai Doll.
(Alex)IN Sakuya 948,209,330 All Clear 2007-04-10 02:24:01
1.00d Extra 0.114%
(Alex)EoSD ReimuA 92,543,130 All Clear 2007-04-10 19:42:30
Hard 0.392%
Oh, go play ReimuA or something. As it is Reimu A, not very much is capped, I was much more concerned about not dying with bombs left. Highlight of the run is capping Killing Doll - yes, with Reimu A. God Art, Ludo Bile, Illusional Misdirection (lol), Trilithon Shake, Rainbow Wind Chime, Diamond Blizzard and Rumia's cards round out the cap list. Yes, that's ALL the cards capped. OFUDA POWAH!
(Finali)PCB ReimuB 250,624,570 2007-04-11 16:33:15
1.00b Hard 0.711%
Unspectacular run, but watch how fast Merlin kicks the bucket...
(Laggy)PCB ReimuA 658,054,890 All Clear 2007-04-14 21:47:24 No Focused Movement
1.00b Phantasm 0.514%
ReimuA, no focus. Yukari-sama sez: STOP CAPPING ALL MY SPELLCARDS BITCH. Solid run, nearly perfect on the stage execution so watch it if you're having trouble with it check this one out - I actually manage to perfect the shot patterns at the end without firing a single bomb, which is an absolute first. Low points include dying multiple times on one of Yukari's normals and screwing up badly on Straight and Curve, as well as a rather non-stellar performance on Humans and Youkai. High points including capping damn near everything that's sanely cappable, and almost Danmaku Bounded Field, which unfortunately required a twitch deathbomb in the middle of it - otherwise I would have nabbed the sucker. Given that this is freaking ReimuA and no focus, the fact that I cleared with 2/2 remaining in the stock is much cause for me to officially kick Phantasm down the stairs and consider it whipped. ^_^
(Laggy)PCB ReimuB 554,435,140 All Clear 2007-04-16 06:00:16 No Focused Movement
1.00b Hard 0.610%
ReimuB, no focus... more notably, a 4am run after a very sleep-deprived Laggy. This showcases just how bad your danmaku skills can be when you aren't paying attention - I'm godawful sloppy this run, doing stellar things like failing to cap Undulation Ray, deathbombing stage 2 randoms, dying on Chen, dying to Reincarnated Tibetan Dolls -twice-, dying to Revised Concerto Grosso -twice-, ramming stupid stupid deaths against Youmu... there's so much fail here that I don't know where to begin. Bring it down to the wire by starting at 2/1 against Yuyu and scrape a miraculous win involving lots of bombs and breaking the Laggy curse on Rezzy B (which was squared off at 0/1 starting). Yeah. Weird that my first NF PCB Hard clear would be so full of abject failure. >_>
(Laggy)IN Reimu & Yukari 65,835,940 All Clear 2007-04-16 06:38:58
1.00d 2.651%
Spellcard No. 215 "Fantasy Heaven". This is Reimu's Last Word. The spellcard description describes her as being totally invincible while she's doing it (which she is, of course) and that she only added a timer onto it for -fun-! What fun, indeed. So yeah, this thing is 99.9% memorization, the shot lines vary a bit depending on where Reimu moves but is pretty much always the same. The card is all about the last three seconds. That's the part which is kinda ARRRRRRRRGH unless you memorize it out - which I refused to. Instead, I finally capped this card by simply pausing inbetween every wave at the last portions and seeing where I could go safely (or reasonably safely) and that extra reaction time pretty much cinched it.
(Laggy)IN Reimu & Yukari 13,512,950 All Clear 2007-04-16 06:54:45
1.00d Normal 0.599%
Spellcard No. 205 "Imperishable Shooting". Once upon a time, there was the Alex. And the Alex sayeth to the people, that this spellcard be an endeavor for the ones known as the Laggy. And so the Laggy set harkon forth upon his long and treacherous journey to tame and master the malicious spellcard known as Mokou's Last Spell. Long and hard was the travel, for the phoenix's circles of blue and red forgave none and gave little way to err, tolerating no foolishness. But such was the persistence of the Laggy that, even in the wee bit hours of the morn whereupon he had deprived himself of that state of unconsciousness, had his nerves decayed enough to take even defeats calmly and thus conquer over the immortal one's most heinous sorceries by will of apathy. Oh yeah I hate this spellcard. A mere 165 attempts to cap it was a huge relief in my books. x_x
(Finali)PCB ReimuB 299,741,190 All Clear 2007-04-18 17:14:32
1.00b Hard 1.124%
Everything pre-Yuyu went VERY well. I did my usual 'die with full bombs on the opener' with Yuyu as usual...then didn't let it happen again. Cleared with 1/0.
(Smashy)PCB MarisaA 636,972,680 All Clear 2007-04-18 20:21:45
1.00b Extra 0.887%
RAN LOEV featuring MarisaA. Stage went well, including capping all of Chen's cards. Notable caps (outside of Red Oni Blue Oni) were Charming Siege (which, as this replay shows, has a tendency to glue you to the bottom in a hurry) and K-Con.
(Halbarad)EoSD MarisaA 127,605,330 All Clear 2007-04-21 17:52:38
Extra 0.138%
0/1 clear. Okay, NOW I'll comment on it (yay new editing system). Haxier than usual Super Fairy fun (although I usually take crazy risks on Super Fairy anyway - stuff that close to the beginning of a run I'll take stupid risks on). 2/3 on Patchy, pretty typical - Philosopher's Stone isn't worth the risk to try capping. Semi-dumb bomb on books, but a 4/1 start on Flandre isn't bad. Beautiful run on Flandre up to Maze of Love; Cranberry Trap cost me a bomb (typical) and Maze of Love was a heartbreaker. Probably would have died on the normal immediately after (that thing drives me nuts at max rank) so it probably worked out about the same either way. Somewhat needless bomb on Starbow Break; have yet to cap the card and on review I was actually clear but given how well the run was going I figured safe was better than sorry. Stupid twitch death on Catadioptric. No further comment. Another rather stupid collection bomb on the normal immediately after, which cost me a life on Counter Clock. Other than t
(Smashy)EoSD MarisaA 105,961,920 All Clear 2007-04-24 17:49:31
Normal 1.330%
This game kicks my ass NO MORE. Epic power gathering/scoring at the start, a few silly mistakes at the end, and me not dying with full stock all the time (which EoSD will whip you into fast and hard). 1/3 end.
(Talaysen)IN Reimu 507,581,330 2007-04-25 00:29:11
1.00d Normal 0.094%
Almost cleared, but panicked at the end.
(Rudi)PCB ReimuA 888,209,710 All Clear 2007-04-25 12:18:57
1.00b Phantasm 0.000%
My best run at the Phantasm stage =D. All but 3 cards caught.. I missed my favourite one, Mesh of Light & Darkness T_T (and it was only a slight error.. I usually get it @_@). Also lost a life between 2 cards.. I suck Dx. Anywho, I'm still practising on the Arcanum card, so I failed that too o_o. Dum de duu~ enjoy watching :3.
(Smashy)StB Aya 287,740 All Clear 2007-04-27 20:04:33
1.00a None 2.370%
[Owing Sign "Vulnerary of Ohnamuji-sama"]. This is one of those cards that gets harder over time instead of shots taken due to its nature. Try to avoid shooting Tewi until the circle dies down a bit, otherwise a single shot will get free, and it is VERY hard to keep track of those single shots. Also, massive scoring chances to be had <_< *flee*
(Finali)PCB ReimuB 463,979,970 All Clear 2007-04-27 20:25:05
1.00b Phantasm 0.386%
Cleared with 0/2. Comments: Stage: Went pretty well, part at the end can go die. Curse of Dreams and Reality: It looks so easy yet I've only capped it once. Huh. Balance of Motion and Stillness: Argh. I can't see the method behind this one. Mesh of Light and Darkness: Is an easier version of Ran's, so it ends up being fairly simple. Xanadu of Straight and Curve: Also easier, although I tend to bomb it with very little to go. Yakumo Yukari's Spiriting Away: Is still easier, although I was pretty bad at this card before. Bewitching Butterfly Living in the Zen Temple: I still don't exactly know how I managed to do that. Oh well. Double Black Death Butterfly: I'm bad at judging the hit box of the knives, so I toss as many bombs at this as I can. Ran Yakumo: Capped in the usual manner. Boundary of Humans and Youkai: I actually seemed to have this one halfway figured out this time, which allowed me to minimize my bomb usage. Still so much hate, I've probably had around 75-80% of run
(Laggy)PCB MarisaA 446,553,070 2007-04-28 19:40:19
1.00b Lunatic 0.587%
And so Laggy tries to run Lunatic again without the power of Cheesekuya. This one's MarisaA, which is probably the hardest char for me to run Lunatic with, simply because she lacks bombing stock and doesn't have Reimu's hitbox (which I abuse in great extent when I can). Thankfully Marisa does have two things going for her - the damage, and very importantly the fast cherry gain, which is basically a (fickle) bomb stock all in itself if you manipulate it right. I do it over and over in this run, and manage to snag some good early caps too, especially the Alice cards. A lot of stupid deaths on stage 4 and 5 randoms respectively sealed my fate when I was staring down Resurrection Butterfly at 1/0, and Laggy syndrome kicked in of course, killing me on the last red wave. Ah well.
(Laggy)IN Reimu 1,109,523,880 All Clear 2007-04-30 03:21:26 No Focused Movement
1.00d Hard 0.731%
Reimu (solo), no focus challenge. Alex challenged me to do this a while back and Hal also wanted a Reimu run through IN Hard, so I decided to kill two birds with one stones and knock it out here. Last time I tried though I got utterly wiped off the face of the earth (like 2 lives after stage 3? Yeaaaah.) This time... well you'll see. It's not quite so bad. Hourai Elixir makes for one hell of an anticlimatic finisher when you're using NF Reimu, though. ;_; FinalA route, obviously, because B is lame and Kaguya is lame and Hourai Parasite Jewel is lame supreme central with Reimu solo.
(Smashy)IN Reimu & Yukari 26,163,210 All Clear 2007-05-01 10:47:25
1.00d Normal 3.000%
This is the Normal version of Apollo 13, but it's still the silly way that works on the Hard version. Supposedly.
(Alex)PCB SakuyaB 410,250,720 All Clear 2007-05-02 02:49:54 No Focused Movement
1.00b Normal 0.352%
Sakuya B no focus. As expected, smooth sailing until Yuyuko, then horrible crash and burn due to the character and challenge. Some of those deaths were just BS though. I could have captured a few more things perhaps (Deva, DoE, RB, Prismrivers), but decided to play it safe. Stage 6 really demonstrates just how hard it is to damage Yuyuko with no focus, no (damaging) bombs and no homing shot. Mind you - I have NO IDEA what happened on Swallowtail Butterfly to cause the massive dot bursts which cost me an extra bomb or two. Never seen that happen before, ever.


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