Gensokyo Archive
LunarCast [Home] [Replays] [Netplay] [Files] [Settings]
Maidens of the Kaleidoscope [Forum] [Forum Archive]
Gensokyo Archive [Gallery] [Replays] [Patches]
[Gensokyo Replays] | [Gensokyo Gallery] | [Discord Server]


User Game Character Stage/Cleared Difficulty Comment Keywords

Special Conditions Key
No Focused Movement No Bomb Usage No Vertical Movement No Misses Tool-Assisted Replay Tool-Assisted Replay (not marked by original uploader) Pacifist Other Condition DeSync
Tool-Assisted Unmarked
Tool Assist
Pacifist Other Desynced
« 1 ..... 968 969 970 971 972 »
PlayerGameCharacter RouteScoreProgress / Spell CardUpload Date Special
VersionDifficultyMissesSpellsSlow%Human RatioRecord Date
(Finali)EoSD MarisaB 69,142,290 All Clear 2007-03-28 17:08:26
Normal 0.702%
Cleared with MarisaB. Run has tons and tons of MASTER SPARK LOVE, and given I managed to get halfway through Red Magic after having to cap Scarlet Shoot and the normal before it on a previous run, and managed to completely blow another run that made it to Remilia with the same life/bombs...yeah. Hate (9)'s opener SO MUCH.
(Laggy)PCB MarisaA 289,132,360 All Clear 2007-03-27 19:51:04 No Vertical Movement
1.00b Normal 0.543%
No vertical challenge with MarisaA. This is an absolutely beautiful run, far exceeding even my usual performance without the NV handicap... until stage 6. Then things just go to hell. Yuyu-sama is hungry, etc. Still, all spellcards up to that point capped except for two makes for a good run.
(Halbarad)IN Reimu & Yukari 65,392,410 All Clear 2007-03-25 17:14:40
1.00d 0.976%
Spellcard No. 215 - Reimu's Last Word, "Fantasy Heaven". Tried out a new technique for the last three seconds, and it worked. Somehow.
(Finali)PCB ReimuB 347,604,660 All Clear 2007-03-25 16:33:14
1.00b Extra 0.453%
Strange I would get this on the one run I DON'T cap Wizard Fox Thoughts...not that I won't take it. ReimuB.
(Laggy)IN Remilia 984,787,310 All Clear 2007-03-25 07:31:34
1.00d Extra 0.332%
Remilia solo clear, at Hal's request. Extra is a whole new ballgame when you don't use Border/Cheese Team. Highlight of the rep... most definitely capping the early cards with Remilia, did not expect that at all. Of course all the border team tricks on many of the cards (and normals!) I am used to fails and thus I die horribly on many parts.
(Laggy)IN Yukari 1,119,266,140 All Clear 2007-03-24 15:39:28
1.00d Extra 0.970%
Solo Yukari, pretty much a solid IN run for me. Fell apart at the end (I NORMALLY CAP POSSESSED BY PHOENIX DAMMIT) but enough spellcards capped to justify watching.
(Halbarad)PCB ReimuB 133,114,990 2007-03-22 19:13:37 No Vertical Movement
1.00b Easy 8.621%
No vertical run. Rather unique in the challenges it presents; Red-Haired Dutch Dolls was a rather fun experience, and Guarnieri del Gesu is just kind of 'what, no'. Yuyuko's opener is just freakin' evil NV.
(Finali)PCB ReimuB 151,908,790 2007-03-22 18:44:16
1.00b Extra 0.077%
Least fail Extra run to date.
(Smashy)PCB ReimuB 713,296,220 All Clear 2007-03-19 20:37:09
1.00b Phantasm 0.507%
Whee... Good things include capping the all the cards up to Double Death Butterfly (0/11 on that card! <_<) and only messing up once on Boundary of Humans and Youkai, which was a card that had a tendency to murder me on earlier runs. A couple of bad deaths at the end only go to lower my end score and prove that I CAN'T BOMB PROPERLY :| And if you're wondering about an Extra run... I have one (obviously), but it fails
(Laggy)PCB MarisaA 493,460,400 All Clear 2007-03-13 20:48:50
1.00b Hard 1.484%
MarisaA. This replay is worthwhile for one thing only: the Deadly Dance cap on stage 6. Watch it for that alone.
(E-mouse)PCB SakuyaA 184,359,800 2007-03-12 14:36:26
1.00b Easy 40.264%
Blah, so very sloppy. Still got close, though. But in my own defense, I was having trouble adapting to a (more effective) button layout.
(E-mouse)PCB SakuyaA 160,677,670 2007-03-09 16:15:12
1.00b Easy 0.469%
Showing improvement but I got sloppy.
(E-mouse)PCB SakuyaA 126,172,450 2007-03-09 14:30:02
1.00b Easy 40.062%
Fatmus sucks. :(
(Otter)StB Aya 68,250 All Clear 2007-03-04 19:47:21
1.00a None 0.000%
At Tai's request.
(Alex)StB Aya 368,350 All Clear 2007-03-03 21:42:41
1.02a None 0.000%
Kaguya's [New Impossible Request "Lunar Ilmenite"]. Another one of those tricky cards that seems impossible if taken head-on, but when you study it enough you notice something exploitable... Of course, Laggy claims to have capped it head on. The last shot here is a new best shot on the card for me.
(Otter)StB Aya 44,790 All Clear 2007-03-03 08:14:04
1.00a None 0.000%
Just to complete our stage 3 collection here.
(Smashy)PCB ReimuB 582,149,820 All Clear 2007-03-02 13:55:51
1.00b Normal 0.760%
Small warning before you watch: Except for a couple of instances, I don't speed through boss text. Makes for a lower slowdown rate, but a bit of a longer replay. Anyways, I said I was going to have major issues 1CCing Normal. Then I get this. Whee. Had a couple of silly-bad deaths on Stage 4, against boss Youmu's second non-spellcard sequence, and against Yuyuko. I also have no words for what happens at the very end.
(Taishyr)IN Marisa 11,983,460 All Clear 2007-03-02 05:15:13
1.00d Lunatic 0.678%
V. small achievement, but I'm still proud of it - capping Nightbug Tornado. I NOW OWN SNOW. Well, except for his Last Word, which I've capped once but forgot to save.
(Laggy)PCB MarisaA 450,313,030 All Clear 2007-02-27 21:42:40 No Focused Movement
1.00b Extra 0.577%
MarisaA, no focus Extra challenge. I did totally on a whim and was pleasantly surprised how utterly ownage no focus MarisaA is. Lots of border abuse, lots of stupid death, but a confident clear nonetheless. Ending of Izuna Gongen is kinda wtf, lame though.
(Otter)PCB ReimuB 428,336,970 All Clear 2007-02-21 22:21:25 No Focused Movement
1.00b Normal 0.175%
ReimuB Normal no focus run of fun! Alex and Laggy and I did this concurrently and much enjoyment was thus derived. I am super rusty and die on stupid funny things and this generally sucks but I get to the Prisms at eight lives so at least I haven't deteriorated to the point where the earlygame stomps me.
(Alex)PCB ReimuB 451,965,170 All Clear 2007-02-21 22:20:15 No Focused Movement
1.00b Normal 0.361%
ReimuB No Focus challenge?! Highlights include stage 4 in general (except for Merlin solo... ouch), doing well on Youmu and capping LSV and Repository of Hirokawa. With no focus Reimu B, yes. Lowlights include accidentally getting Merlin (ALWAYS fun to see that 0/1 spellcard history pop up), an ugly death when I had a shot at PCB, and Rezzy B wherein I went nuts after the first death. Oh and stages 2 and 3, but I got back up to 8 lives with stage 4 play, so thankfully that didn't matter.
(Otter)StB Aya 156,050 All Clear 2007-02-18 17:35:34
1.00a None 0.000%
At Rat's request. China smash.
(Smashy)PCB ReimuB 400,719,310 All Clear 2007-02-18 01:09:53
1.00b Easy 1.775%
First 1cc ever. Used ReimuB. Four things of note: 1) I tend to twitch into bullets at times. 2) My bombing sucks. 3) My bombing -SUCKS-. I bomb 6 times, two of them being deathbombs. 4) I have no clue what the hell happened on Stage 3. As for a Normal 1cc... Stage 5 Youmu owns my soul, and I have issues finishing a practice run of Stage 6 Normal, so yeah that's not happening anytime in the near future.
(Finali)PCB ReimuB 235,755,840 2007-02-08 19:41:35
1.00b Hard 0.827%
Better run and such.
(Jo'ou Ranbu)EoSD ReimuB 78,298,820 All Clear 2007-02-08 16:29:34
Normal 2.239%
ReimuB rep, first one without slowdown abuse. Beat Remilia within -inches- of my dear life. Otherwise, typical.
(Laggy)PCB SakuyaB 432,865,580 All Clear 2007-02-07 20:02:30 No Focused Movement
1.00b Extra 0.734%
SakuyaB, no focus run. Yep. No focus. I was not utterly insane and did not ban bombs though, that would be silly. >_> Pretty epic overall.
(Finali)PCB ReimuB 172,402,010 2007-02-07 19:34:24
1.00b Hard 1.132%
Best Hard run I have, yadda x3.
(Alex)PCB SakuyaA 530,782,610 All Clear 2007-02-07 19:29:28
1.00b Phantasm 0.066%
Sakuya A Phantasm clear, displaying the techniques she (ab)uses to get through stuff. 4 bombs/life is pretty much a godsend, as it lets you spend a bomb on nearly everything troublesome, plus the homing shots trivialize Zenki and Goki and Yukari's first two cards. The beginning is all more or less self-explanatory, Straight & Curve is not nearly as hard as Charming Siege but feels like it lasts a lot longer than it should. And no, it's not because I'm not playing Marisa. Spiriting Away is also much easier than Princess Tenko because Yukari does not speed up anywhere near the amount Ran does, and the added lasers/bursts really make no difference. The only downside of Sakuya A is that you're not guaranteed borders at the start of every phase, but that's not a terribly big deal. Got back in the Sakuya groove for the Nazi card, although Yukari's is again more forgiving than Ran's version. I decided to go for DDB when I saw how much inventory I had, this proved to be a mistake. One of these days! Ran is e
(Jo'ou Ranbu)EoSD ReimuB 85,890,560 All Clear 2007-02-07 18:11:40
Normal 46.159%
Another lol slowdown rate rep! This time, with ReimuB. If you notice Reimu going doooooooooowwwnnnnnnnn for no reason, it's because of my damned down arrow key, which is ultra-sensitive now. Fun rep, although ReimuB's bombs are ARGHFAIL.
(Halbarad)StB Aya 401,500 All Clear 2007-02-06 19:19:12
1.00a None 0.300%
"Remilia Stoker". There are two ways to do this card - the safe way and the insane way. This is the insane way.
(Alex)PCB SakuyaB 491,215,700 All Clear 2007-02-05 22:25:13
1.00b Extra 0.046%
Sakuya B Extra clear, as requested by... uh... Snow? Whoever wanted it. Showcases some very good play in the early parts and some very bad play on the later parts - this is in many cases due to the fact that I usually play Marisa, and some strategies that work for her simply don't for Sakuya. Chencat went normally. Since I had so many lives, I went for the cap on 12 General Gods instead of border breaking, and actually got it. Whatever the easy method to the laser card is, I can't seem to figure it out, but I got that anyhow too. Charming Siege was also merciful and only required one bomb. Princess Tenko is quite hard for Sakuya as her damage sucks there, it was a run-ender on earlier tries. Ultimate Buddhist requires a completely different timing with Sakuya than the one I'm used to, hence the death as I try it the Marisa way anyhow. Unicon went fairly well, but I'm used to getting a border there, spazzed out and died immediately after when the pickups didn't fly to me. I don't want to talk about w
(Gatewalker)PCB SakuyaA 70,425,830 2007-02-05 10:33:02
1.00b Easy 0.540%
SakA run. My best oe yet on 1 credit.
(Gatewalker)PCB ReimuB 42,085,720 2007-02-05 10:32:10
1.00b Easy 0.443%
ReimuB run, just for the hell of it. First time using her.
(Gatewalker)PCB ReimuB 42,085,720 2007-02-05 10:06:31
1.00b Easy 0.443%
ReimuB run, just for the hell of it. First time using her.
(Talaysen)PCB SakuyaB 247,837,970 All Clear 2007-02-02 21:29:05
1.00b Normal 1.001%
First Normal 1cc. With SakuyaB, even. Actually has a lot of failure involved, but decent bomb usage so it ended up working.
(Otter)StB Aya 103,280 All Clear 2007-02-01 20:22:42
1.00a None 0.000%
At Hal's request.
(Halbarad)StB Aya 140,460 All Clear 2007-02-01 20:19:05
1.00a None 1.000%
Alice would like you to go away now please. Pure streaming card, few tricks make it easier. You CAN pause for a moment if your speed-charge streaming is going to steer you into a shot. You've got enough of a lead on the bubbles behind you to pause for a second or so, just long enough to get the arrow shot out of your course. Try to snap Alice (if possible) when her red hexagram appears. This will remove the double circle of arrow shots from your path as well as giving you a nice fat bonus. Don't make this the absolute only time you take the shot, but if you can hold off for it, it helps. Remember that you can shift from speed-charge mode to focus as well as pausing for a moment, if you need to get a bit of room.
(Halbarad)StB Aya 76,700 All Clear 2007-02-01 20:02:48
1.00a None 0.000%
Rotating lasercow! Keine's not being nice anymore, and the lasers rotate at an uneven rate to prove it. The first shot can be timed to jump between laser sections to avoid the first speedup, but there are no guarantees for the remaining shots. Remember that until the laser turns bright red you can pass through it safely, and try to sit still and charge while the lasers form around you.
(Halbarad)StB Aya 53,090 All Clear 2007-02-01 19:40:17
1.00a None 0.190%
Keine's laser grid. Lasercow strikes back with a vengeance on a rather evil 7-shotter. Main trick to this one is to stay directly below one of the laser emitters, that way you have time to move out of the way of one and then the other set of lasers. It does take a while to get all 7 shots though, so patience is a must for this card...
(Halbarad)StB Aya 105,040 All Clear 2007-02-01 19:22:09
1.00a None 0.000%
Alice throws a tantrum! Dolls are flying at you, it's fun times - but they're all aimed for where you are when the dolls start their run (they don't change course) so you can just stream the card silly. I screwed up several times on shots here, but that's actually somewhat useful to see how you reverse directions when you get trapped. Just don't panic and you'll manage.


No. key

Return to Home